![]() However, it appears there’s no rest for the mobile ARPG post-launch either, as a growing number of players, Diablo fans, and spectators from afar appear appalled at the microtransactions present in the game. Even if you never spend, playing as f2p still shows good retention #s, keeping people engaged and giving whales people to whale on.Diablo Immortal is a title seemingly destined to be surrounded by controversy and skepticism, a trend that first became noticeable since its initial reveal back at Blizzcon 2018. ![]() This will tank the player retention #s, crucial to a freemium game's business. The best thing people can do is download the game, play for a bit, then uninstall. I agree that the mobile industry is a cancer, but complaining on it in the sub isn't gonna change things. There is now room for P2W to be at the top of leaderboards, and people instinctively feel this in unjust (whether or not they would ever be at the top in the absence of MTX). But people coming from PC games have been rudely awakedned to the realities of the market.ģ) FOMO. Go check out r/gachagaming, and you'll see nothing here is remotely new. All the worst trends in the industry are present here, and many are being exposed to them for the first time. So this feels like something is being "lost".Ģ) Mobile game trends are infecting even beloved franchises like Diablo. Previous games were nominally free once you bought the game (although RMAH and online trading on D2 makes even this somewhat dubious).
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